Stellaris focused arc emitter. A small amount of Point Defense defends against Torpedoes and. Stellaris focused arc emitter

 
 A small amount of Point Defense defends against Torpedoes andStellaris focused arc emitter  One thing I learned recently is that you only need 1 ship per fleet with

Guardians are extremely powerful Spaceborne aliens added in various DLCs. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. I feel that they are insignificant to the equation. Reply reply. Launchers, the Marauders are the median weapon so it will prefer 100 range. Home; Guides;. but stellaris is first and foremost an rp game, do your low tec energy weapons game. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. 花费:2293. Go to Stellaris r/Stellaris. Then just rebuild the armies. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. Stellaris suggestions: Expanding Diplomacy: Bilateral Agreements | Alien lifeforms - animals,. And then the rest never appear. I’ve had trouble in the past with their arc emitters and need a counter. but I did try out a mixed fleet that included PD destroyers and carrier battleships w/focused arc emitter at about a 2:1 ratio, and a full battlship fleet of kinetic/laser/tachyon lance against similar fleets from the AI. Spam an ungodly number of clone armies and throw infinite waves of them at the enemy lines. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. 14 days I always use the focused arc emitters. Tachyons are good overall, especially against armour. 58 days against the same Battleship above; Giga Cannon takes 27. Corvettes equipped with Torpedoes also do well against them. Early game a lot of weaponsJuggernaut: I would suggest Focused Arc Emitter in the Spinal Mount slot, but so long as you're using this in conjunction with your Artillery Battleship the Tachyon Lance is fine. 84 Avg. If thats Contingency, just use disruptors instead. The problem is they only have 60 range, while most other L-slot weapons have around 120-130 range. I do not have void cloud lightning due to another empire wiping out the void clouds first. Put a fighter hangar and PD guns on 1/3. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. 0 unless otherwise noted. Report. Defenses ended up not really mattering, but it's as many psionic shields as possible + 3x shield capacitator. 23 votes, 22 comments. . There is no “If Stellaris was real…” since it’s. 1 Focused Arc Emitter;. Use Kinetic Artillery BBs w/ Focused Arc Emitter spinals, and Carrier BBs with Point Defense. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Asking the Stellaris community a. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. For most of the crises in general what I. Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. I have Crystal Forge plate unlocked, as well as Dragonscale armor, as well as Focused Arc Emitter. That said, the power of the Focused Arc Emitter is absolutely bonkers, and from the firepower perspective, this setup is massively inferior for that reason. 200% efficiency against armor and shield while dodging all heavy. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. In the late game I just go with energy weapons (mostly focused arc emitters and neutron launchers) and strike craft. Good/Great performance against all three crisis enemies and AI, so no need to refit ever. | 105 Range | 14. If you have the Enigmatic Decoder then use that (it's just a better Auxiliary Fire Control), and otherwise the only reason not to use Auxiliary Fire Control is if all your weapons are already at 100% accuracy, in which. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. Discover; Our brands; Browse; Play on Paradox technology; COMMUNITY. One thing I learned recently is that you only need 1 ship per fleet with. In a pinch the Null Void Beam can be. Similarly, unless you're running only Focused Arc Emitter the Battleship. I read somewhere that people were debating which one to get. Vs Contingency, judging by the low hull, I reckon Arc Emitter and Cloud Lightning do wonders. Spinal mount, focused arc emitter, 4x cloud lightning. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. So try to use focused arc emitters and cloud lightnings if you are going for a full penetration based ship design. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. The Hangar bow and Broadside stern are incredibly underpowered. Here are the main settings of the game : - Void-Dweller. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). This can further be increased with the focused arc emitter. Lastly, we have the Focused Arc Emitter which is weird. Stellaris: Tech. I’ve attempted to use the Arc Emitter, Missile, PD, and hanger Battleships but have found them to be very disappointing. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. That's about when Focused Arc Emitters start 1-shotting battleships. 0. Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. Those kinetics have anti-synergy with bypass weapons, and cloud lightning is still not a good weapon to use in the L slot, so you’re best off just not using L slots. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on artillery stern to kill enemy shields. That leaves you with lances or arc emitters. 6. 解锁:在鼠标浮层中查看. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. Crusader Kings II: Tech Support. Crypto***Update: Aesthetic Cinematic Graphics Recolored projectiles and hit effects of Mass Driver, Coilgun, Railgun, Advanced Railgun, Gauss Cannon (no more subtle purple or pink vanilla colors in projectiles and more consistent explosions) ; Replaced Arc Emitter I & Arc Emitter II, Energy Lance, Tachyon Lance, Mega Cannon and Giga Cannon with. I think the meta is Giga Cannon with neutrons. It's contextual really. There's only one weapon against FE / AE ships that makes any significant difference: the Focused Arc Emitters. So what do you think about this composition against AI:386. CL is there to supplement Focused Arc Emitters. Emitters deal 850 average hull damage, Lances deal an average of 2100 to hull, and Giga just barely do more at 2188 average damage. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. By tye time I won that game (22502 no crisis just a domination victory) I had only lost 2 in combat. How does hardening actually work? Certain utility components give hardening effects. Agree about the importance of penetration. X slot should be Focused Arc Emitter since this ship would be ignoring shields as much as possible. Fighters + Missiles will overwhelm their point defense and also bypass shields. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). You can also try with Neutron. Members Online •. Hit multiple targets. An additional 20% of the current market, employing the more complex passivated emitter and rear cell (PERC) design, is similarly limited to PCEs of around. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. 聚能电弧发射器 (Focused Arc Emitters) 解锁:在鼠标浮层中查看. 对该项目的细节说明请添加至相关页面. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Jump to latest Follow Reply. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. Battleships with arc emitters and neutron launchers. Tho i have yet too see anything beat Arc Emitter spamm. Basically the meta BB with tachyon is your most versatile, but as always, adding a couple other designs to flesh out your fleet is still a good idea. 1 Shield booster, 1 Afterburner. The Contingency are balanced, just try to hit them with as much power as you can. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. rate of fire and damage for about 40 times that your battleships should just be completely naked and equipped with only Focused Arc Emitters in X slots. Europa Universalis IV: Tech Support. Focused Arc Emitters: tech_arc_emitter_2. So, if you're not sure what to do with battleships or feel like your battleship game isn't as good as it could be, I highly recommend watching the video above. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. Strike Craft are unnecessary if you are using. Plasma Accelerators:Having a huge fleet is awesome but is that enough? Say i have 500 naval capacity should i just fill everyhing with cruiser and battleship or i need to have all for types of ship to make an efficient fleet and should i mix. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. XL Focused Arc Emitter + 4 M Disruptors + H (t3 strike craft) + Cloud Lightning is a solid generalist which can handle end-game threats If you don't have XL weapons yet, then the generalist would be 2 L + H/4M + 1 more L -- not a bad mix, especially if you can do 3 Neutron Launcher (L) + 4 Null Void Beam (M) or something. Stellaris Dev Diary #312 - 3. r/Stellaris. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. Destroyers gets a mix of Stormfire Autocannon and Laser, and of course PD if facing ennemy who uses missiles. Medium disruptor has range 60 and average damage 6. Focused Arc Emitter only is already a viable Battleship design, and it basically is not penalized at all by your change from the sounds of things, as Focused Arc Emitters do not require coordination. On its own it's an unremarkable weapon, mostly useful for its relatively high tracking for an L-slot weapon (its tracking is on par with most M-slot weapons). Also, the void cloud lightning is better. Each of the next sections, except for the few last ones, are an overview. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. So four of them are about 32% more alpha damage than the FAE. 5K views 1 month ago Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I. 1 Focused Arc Emitter: 105dpd 4 Cloud Lightning: 45. However, lances have 10% higher chance to hit (85% base vs 75%). This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). Implementation could be a few different ways:There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. This was an assault on a x25. Aside from that you want some destroyers/corvettes as fodder and longer range on your emitters. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. The weapons bugzap the swarms down to manageable levels, while the latent high durability of battleships offsets the high damage output of corvettes. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one kinetic), in order to shoot down the corvettes and missiles. That way, you just research lasers and armor and you’ll have high ehp from research. Example: I clear the Enigmatic Fortress chain and unlock the research. ago. However, once shields are down it's the weakest of the spinal mount weapons. But Cloud Lightning is terrible for an endgame weapon. Search Reddit posts and comments - see average sentiment, top terms, activity per day and moreContingency has basicaly +100% buff to almost everything (damage, health etc) and uses the following weapons: All warforms (battleships) have Focused Arc Emitter which completely ignores shield, armor and has 100% accuracy. Stellaris ship balance is notoriously lopsided at any given patch. . Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. Loadout is focused arc emitters + rest of the slots filled with whirlwind missiles + 1 hangar slot. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Go to Stellaris r/Stellaris. )Vs Unbidden it's all Giga Cannon and Kinetic Artillery. after the Arc Emitter/ Focused Arc Emitter not having been available for research to players on. A small amount of Point Defense defends against Torpedoes and. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Feb 7, 2019; Add bookmark #10. Or, if there's a convenient pulsar, go armor/plasma and bait them to fight on the pulsar. A In singleplayer you can just mass these, the AI will never counter them. Bottom row mix armir and shield. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction booster Yeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. Last edited: Mar 1, 2018 focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. These weapons bypass shields and armor and strike hull directly. (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. Even after it devolves into a melee, they'll usually end up attacking different targets. Pd corvettes with disruptors and pd lasers, and afterburners. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Auto-best is not good, it frequently makes completely nonsensical design decisions. Line Computer (otherwise GL hitting anything with KA), w/e you want in Aux slots. • 15 days ago. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Secret Master Covert Mastermind. For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. Basically shield + armor pen because FE have very high shields and armor. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. Total cost was like 800 alloys for one battleship and only 5-6 energy upkeep instead of the normal 20+ Total damage was 30M from my fleets vs. Per page: 15 30 50. 15. 14 daysI always use the focused arc emitters. Focused Arc Emitters have a higher average damage than Giga Cannons as well, beating them out by about 100 damage. Tbh, what you really wanna do against literally everything is assembling a lot of battleships with Focused Arc Emitters. The Arc emitter splits its damage up too much. Once their shields were down they just died. Typee Major. Army doctrine was no retreat for + 33 fire rate. #6. I'd go with the spinal personally. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Yes, this kind of game needs rng, otherwise it gets boring. you can just steamroll through all of their fleets. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. 92, which is lower than our. Use only battleships and titans (don't even bother with smaller ships). What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. Since the Unbidden don't use any armor, they're one of the few situations where regular missiles are better than torpedoes. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. ago. So you've just wasted all that armor damage. Business, Economics, and Finance. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. Tachyon Lance and Giga Cannon work best when supporting artillery battleships, while Focused Arc Emitter works best if you need the Carriers to hold their own without Artillery backup. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. Advice for Tackling Awakened Militant Isolationist FE. The alternative weapons are redundant and inferior in comparison as kinetic artillery and tachyon lances are both low in stats and bad against shields respectively. A place to share content, ask questions and/or talk about the 4X grand strategy…I find it more efficient to mass battleships and titans that can alpha-strike enemy fleets even before they get into range. The absolutely strongest fleet is only BBs with Focused Arc Emitters + Cloud Lightnings. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. There is actually an easier way than that. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Carriers will usually run Focused Arc Emitter + Carrier core. That leaves you with lances or arc. I only really field the third variant of the enemy ships have low hull, otherwise I run a mix of the first two skewed towards whatever defense is weekestGo to Stellaris r/Stellaris. 6 ‘Orion’ Patch Notes). Always use the Focused Arc Emitter. Strike Craft are unnecessary if you are using Cloud Lightning, as that has very high tracking and fries Corvettes just fine. 6 Focused Arc emitter still outperform other X-slot weapons even with hardening. (Your call on if you want a spinal or a third hangar on your carrier BBs. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. Against fallen empires the established wisdom is teching into torpedo corvettes and arc emitters to bypass all their repeatable shield and armour tech. Get cloud lightning. AKA: 1x Focused Arc Emitter, 4x L Cloud Lightning. Apr 27, 2012 610 564. Well, Medium Gauss and Laser can be pushed far enough by 40% modifier (Gauss is 75 range, Laser is 60, Artillery AI stays at 80), but I'd still suggest Carrier over Hangar because 2 Medium guns can't match 1 Hangar bay in DPS while locking you to Artillery rather than Carrier AI. DeanTheDull Necrophage • 2 yr. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Adjust as needed; most common change is to chuck out the Titan if you fight a strong Crisis, or to go for Strike Craft when facing human opponents massing Torpedo Corvettes. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Consider Focused Arc Emitters and Cloud Lightning. If you're going the FAE path, then you don't want Kinetic weapons at all. Nov 9, 2023Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. e. Go to Stellaris r/Stellaris. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. This is the real reason behind the alpha strike, artillery battleship meta, as the ability to kill any opponent before they can shoot you trumps. --------------. Thread starter Moorleiche2k; Start date Jul 25, 2017; Jump to latest Follow Reply Menu We have updated our. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. A place to share content, ask questions and/or talk about the 4X grand strategy…You could go with the generic Corvette swarm (torps and disrupters), or you could go with Arc Emitters, Cloud Lightning, and Disrupters on your BBs. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. 1x Focused Arc Emitter 4x Cloud Lightning 2x Auxiliary Fire Control Line Computer This design has won me a lot of hard fought battles against FE, AE, and crisis. Carrier battleships can counter most anything. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. After trying out the focused arc emitters i can say they are far better then giga cannons and with the extra range trait on a admiral at 250k they will wipe another fleet of equal size with next to no losses vs the giga cannon which will lose a min of 10 - 20% And thats just with range if you jump in on a fleet everything dies lol. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). And this is presuming no Crystal Hull, which would tilt things ludicrously in favor of Neutron Launchers. i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsEdit: btw having battleships with focused arc emitters and phase disruptors can also make fighting fallen empires REALLY ez. Focused Arc Emitters will bypass shields (mostly; Crisis does have some hardening) and this will be a strong alpha strike to reduce their numbers before they reach you. Let's just get this out front: that 150% damage buff and 20% range increase with tachyon lances/ arc emitters is just plain mean. Content is available under Attribution-ShareAlike 3. Try for at least 2x their fleet power, more if you can afford it. I used battleships with focused arc emitter on spinal mount and cloud lightning on all large slots. ago. Baltim (Corvette size) Shield:10, 756. Numbers roughly add up. This means that you get a lot of value by having a lot of very cheap Battleships that can bring lots of FAE's into play. 57 days; Focused Arc Emitter takes 28. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. The downside is that all these weapons tend to be low damage or have really random damage (1 to 1700 for the Focused Arc Emitter, do the RNG gods like you today). They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. That's putting them at a huge advantage. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. This is the easiest way to use the guide in game, especially if you don't really plan ahead. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. It's not nearly as wasteful as it looks. This page was last edited on 14 October 2017, at 11:50. The more you use, the less you lose. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. But this is close enough that you propably need a much longer test set to be sure. 5K subscribers Subscribe 1. 1 neutron launcher. Irrigation Design Guide. With their buffs, this WILL ONE-SHOT corvettes with flawless precision, regardless of evasion. You should use a ton of shields yourself though because most of their weaponry is weak to shields. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. | 105. 2/3 armor 1/3 shield for all of their health stuff. Now well into the 2300's my battleship groups are at about 60k power each (and those are focused arc emitter / cloud lightning battleships, so they hit a lot harder than their ostensible power rating suggests and corvettes don't counter them very well) while the AI is still running around with 10k-30k fleet power so I win battles against them. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Let's jump into the foundational design before I start explaining. Focused Arc Emitters. TL;DR - my usual fleet is decently well-rounded for taking on most of all the game's major threats- with specific crises usually resulting in the fleet getting re-tooled to counter said crisis. focused arc emitter would be awesome if there was a good armor ignoring L slot weapon but there isnt (cloud lightning has bad range and bad dps) Its worth it to go for arc emitters and leave the other slots empty as soon as your opponent has less than ~1/3 to 1/4 their defenses in form of hull, which is the case for fallen empires, contingency. Go to Stellaris r/Stellaris. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. It also seems like spinal mount carriers with arc emitters are better carriers. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. A place to share content, ask questions and/or talk about the 4X grand strategy…This is a searchable and complete list of Stellaris technologies and their IDs. It is the best weapon, by far, against FEs, that the game has to offer, and your fleet is all battleships either way Use Line Computer for +Hit so your Kinetic Artillery / Neutron Launchers have an ok chance to hit. My nearby FE has about 260k but I'm pretty sure I can win if I just play it smart. Use Carrier computer. My fleet was originally missile-based and it did reasonably well, but took heavy attrition by closing range under the focused arc emitter fire. 148 22. 相关页面: 舰船组件. Arc emitters are seriously underestimated weapons. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Cloud Lightning has terrible range, but the Arc Emitter is okay. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. The enemy fleets use focused arc emitters (FAEs), which still never miss, ignore all armour and shields, and do an average of 100ish damage a hit. Focused Arc Emitter + 4 Neutron Launcher: the pure energy battleship, it relies primarily on the Focused Arc Emitter, but Neutron Launchers hit so hard that they can break through shielding and then kill ships anyways. Go to Stellaris r/Stellaris. Focused Arc Emitters vs Tachyon Lance 2. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. In 3. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Idea is that if you go down this route, all your guns are laser and physic has guaranteed laser repeatables and start earlier than engineering. I prefer gigacannon to focused arc emitter since it's more reliable in terms of damage. I’ve read around a lot that arc emitter is worse than running either X weapons, but the Fallen Empire targeted me and is bringing a 174k fleet to my 120k fleet. Just want to show OP an alternative choice. Stellaris. Then there are the Battleship weapons: Kinetic Batteries, Giga Cannons, Neutron Launchers, Tachyon Lances, Focused Arc Emitters, and Cloud Lightning. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. There's even an argument for picking the lowest tier engines to save on alloys. PD destroyers with neutron launchers and pd lasers. Just spam arty CL and DD armed with missiles and whirlwind missiles in a roughly 2:3 or 4:3 ratio, with maybe a few focused arc emitter BBs with carrier modules Effectively, the idea is that your ships kinda kite the unbidden ships and bypass the shields89 votes, 87 comments. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use. Arc Emitters have a base cooldown of 10 days, the Kinetic X slot weapons have a cooldown of 11 days while the other Energy X weapons have a cooldown like 0. Auto-best is not good, it frequently makes completely nonsensical design decisions. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The Focused Arc Emitter also seemed to do more hull damage than any other spinal mount. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. This mod also adds two new. If you're going the FAE path, then you don't want Kinetic weapons at all. Ishau Apr 8, 2019 @ 5:51pm. Reply. It shoots a 30° electric arc spreading through nearby walls and between enemies. Carrier core hard counters Corvettes and Destroyers, Focused Arc Emitter will ravage any Cruisers and any pure Carrier Battleships, and you will only have a bad matchup against Artillery Battleships. Frankly after countless hours on Stellaris I don't have problems anymore figuring out which composition works better against enemies fleet; stellaris' meta isn't so complex. Arc Emitter Large Laser V (x3) Large Disrupter III (x1) 2x +10% Hull in the extra slots. And so far they dealt with corvette swarms of AI beautifully. Stacking more shields over shield capacitor in accessory slot gives more shield value. In singleplayer you can just mass these, the AI will never counter them. CryptoThat's the problem with Stellaris' ground combat; all you ever need to do is just make a bigger army. Logical-Table-3530 • 2 mo. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. If it behaves like I'm thinking it will, giga cannons will continually change to the highest shielded targets while tachyon focuses fire on the most vulnerable ships. But even then I will tend to go Giga if there.